Getting Started¶
To get started with this course, you will:
Create an account on Github.
Tell us your Github name so we can track your progress.
Make a copy of the source code repository for the course.
Start the web-based programming editor to begin the course.
1: Get a Github Account¶
Github is a professional source code repository, and almost everything you do at the League will involve Github, so let’s start with creating a Github account.
If you already have an account, sign into it now.
2: Get the Source Code¶
Click this button to “fork” the source code. “Forking” is a way to make a copy of the source code repository in your own Github account, but with a link back to our original, so you can get updates.
Then, on the next page, click on the
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When the fork is finished, you can start your web based programming editor.
( If you are more currious, you can visit the course repository, and then fork from there. )
3: Start the Codespace¶
Create a new Codespace¶
On the main repository page, look for the
button. Click on the button, and after the window pops up, click on the “Codespaces” tab. It will look like this:
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Click on the “Create codespace on master” button. A new tab or window will open, and it will read that it is “Setting up your codespace”. This may take a few minutes. When it is done, you will have a Visual Studio Code window, which will look something like this:
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You are ready to start your lessons. You editor window should be displaying the README file, and
at the bottom of that file it will tell you which lesson to start with, lessons/lessons/00_Turtles/01_Get_Started.ipynb
Tip¶
Tip
If you want to run an IDE on your local machine, rather than the web, see Getting Started with an IDE.